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"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)

I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody.
 
Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here: https://www.twitch.tv/videos/830415547
I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps. https://pastebin.com/6QWTLr8T

Intro

CSPPA - Counter-Strike Professional Players' Association

"Who does this union really fucking serve?"

ESIC - Esports Integrity Commission

"They have been put in an impossible position."

Stream Sniping

"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"

Match Fixing

"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."

North America

"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."

Talent

"TO's have treated CS talent like absolute human garbage for years now."

Valve

"Anything that Riot does, is better than Valve's inaction"

Closing Statements

"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."

submitted by Tharnite to GlobalOffensive [link] [comments]

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submitted by sriniramani to Tronix [link] [comments]

Looking back on a year of Nano development - Presented by NanoLinks

I think this list speaks for itself. Thank you for this year Nano community and see you in 2021 for even more fun! We are only getting started 🚀


u/iB0mmel
submitted by Joohansson to nanocurrency [link] [comments]

OfflineTV and Friends Minecraft Server Season 3.5: After Toast (AT) | FTB Revelations: New Beginnings | (Nov. 25 - Nov. 30) Faction Updates, News, Power Rankings, and Casino Rankings (#4)

Factions

Robot Army

The Robot Army is a faction that was rebuilt by the former CEO of the Mining Company. The Robot Overlord has recently created an Extreme Reactor and an ME System and continues to work on infinitely deploying Robot Turtles
Founder:
Robot Overlord Michael
================

Astral Academy

The Astral Academy is the same faction as the one in the previous world. They have rebuild their Astral Temple in the sky ro become closer to the stars
Queen:
Astral Sorcery Queen Sydney
Sorcerers:
Astral Sorcerer Myth
================

The Hive

The Hive is a faction created for the purpose of taking revenge on Toast, the Don of the Comfy Cartel that exists in the previous world. The three members of The Hive has retained their memories when they were resurrected and the leader has exponentially advanced on technology ever since, preparing for revenge and possible war
Leader:
General Tubbo
Members:
Ryan Sasuke
Private Brooke
================

Forgotten Ones

The Forgotten Ones are the ones who are lost in time and space and hasn't been resurrected in the new world or went missing since coming into the new world
Poki
Scarra
Karljacobs
5up
Yvonne
Jae
John
Jaime
Peter
Celine
Voyboy
AlexiaRaye
Shroud
Tommy
================

Rumored Ones

The Rumored Ones are people that are rumored to descend upon the lands in the future
Corpse
Arcadum
CourageJD
========================

News

The Astral Academy Temple has been rebuilt in the sky and has been called as Astral Sky Temple
Rumors says that the temple is called as the Astral Helicopter
Ludwig tried to scam Astral Sorcerer Myth and it back fired when Myth showed him the powers of an Astral Sorcerer
Ryan has become Sasuke as he seeks revenge for his Digloo that was destroyed by the nuclear explosion in the previous world. He joins The Hive to seek revenge against Toast
He resumes his sculpting, particularly domes and pyramids for some reason, after he became powerful with the help of Tubbo. They're just waiting for the upcoming prophecy of another war
The Hive has successfully made technological advances of automatic mob farms and Wither farms and succesfully made a high tier Draconic Reactor that stores energy
The Hive has also made Wyvern Armor for its members
Abe has made the Portal to Alfheim where he can trade with the elves on the other side and exchange knowledge
He has also made Elementium Armor that flaunts his bigger assets then the Manasteel Armor
He also made a trade with the Robot Overlord for the Elementium Armor so Michael can give it to Lily
Rumors has it that Abe flaunts his assets to everyone to get whatever he needs
A scammer is seen scamming people for favors. He usually gets scammed instead or gets punished
Ludwig tried to scam the Astral Academy with a trade for one of their wands. Sydney instead gave him a Linking Tool which he thought was a wand
The most he scammed a person is Ash by getting four favors from her with no questions asked
Ash instead became Ludwig's sidekick for his scamming business
Ludwig earned the namr of Scamwig
Ludwig started a Casino called the L'Ottos Casino that bets diamonds for the game of Blackjack
Miyoung gathers villagers and animals and shoves them in one small place
Rumors has it that she tortures them. She also utterly hates Jam Guy that sells jams for emeralds
Michael also shares the same hatred against Jam Guy
Rumors has it that Michael and Miyoung has formed an alliance
Sykkuno joined Ludwig as his scamming partner as they are deemed to be the best scam duo
Ludwig and Miyoung has gone separate ways and rumors has it that this is the fall of the Comfy Cartel
Rumors also says that Toast became bedridden and hasn't left his hovel since the resurrection on the new world
Kris also has advanced exponentially in terms of technology as he has made Phoenix Downs this early
Rumors has it that Kris checks Michael's technology for inspiration for his technology and to rival him
Wendy has delved deeper in the arts of Thaumcraft and has made the Thaumic Fortress Armor. She also has been seen leaving Flux Pollution everywhere in the world and dimensions by burning objects in Alembics to gather their elemental essences. This will later on might make Taint or Flux Rift upon high Flux Pollution
Bnans has also started to learn the arts of Thaumcraft
Sykkuno has been seen providing free stuff to the newly resurrected residents of the town by leaving a trail of Iron, Gold, and Diamonds for Tina and providing Angel Rings and Water Mills for a few residents
CallMeCarson has descended upon the lands!
Its_Jawsh has descended upon the lands!
===
Robot Army vs Turtle Gambit
Michael spotted a parasitic Waypoint Stone on the foot of the mountain where his base is built and caught Ludwig in the act of teleporting into it after he tried to cover it it Obsidian
Voices in Michael's head told him that Ludwig has been creating a Turtle Virus against his Robot Army. He asked Ludwig about this supposed virus
Ludwig showed him the way where a Turtle is hiding under Ludwig's base, several kilometers away from Michael's
Michael tried to look into the Turtle's code and he has decoded it. Ludwig was shown to be unable to see the code
Ludwig revealed that he has contact with a being from another dimension and reality which controls a Mining Turtle from another dimension
Upon opening the code, Michael saw a message when he rebooted it. The message is along the lines of:
Let's form an alliance/Let's team up
It is currently unknown whether the message is from the being to Michael or from Ludwig to Michael
The being is later known as Ottomatted
The Turtle Gambit is said to be a virus for the Robot Army that controls a robot when a gambit touches it and this spreads from gambit to gambit
===
Upon the construction of the Casino, several residents has already fallen victim and lost big time, a few only doubled or tripled their income
A victim, BaboAbe, has fallen into gambling addiction and lost over 5 stacks of diamond
===
Christmas Party
A Christmas Event is being built by Brooke's house. A Christmas Tree has been built and sligthly decorated with caged Reindeers and Snowmen
Date and time TBA
========================

Power Rankings

Power ranks is based on current armor and weapons. Potential is also taken into account
========
Rank 1
General Tubbo
Rank 2
Sasuke Ryan
Rank 3
Private Brooke
Rank 4
Robot Overlord Michael
Rank 5
Sykkuno
Rank 6
Engineer Kris
Rank 7
Astral Sorcery Queen Sydney
Rank 8
Astral Sorcerer Myth
Rank 9
Thaumaturgist Wendy
Rank 10
Fairy Princess Abe
Rank 11
Scammer Ludwig
Rank 12
Zookeeper Ash
Rank ??
Grassjeli Jeff
========================

Casino Rank

Casino Rank is based on the amount of diamonds that they gained from the casino
Abe -
Anne -
Ash -
Bnans -
Edison & Leslie -
Kris -
Ludwig - $0
Miyoung -
Ryan -
Sykkuno - $0
Wendy - $0
Upcoming Casino Machine: Roulette
submitted by TheOmegaOne9000 to offlineTV [link] [comments]

Do you really like your beer, or are you just a victim of Capitalist Propaganda? How you can learn how the free market works while you guzzle some suds, and how beer can help you to understand the vast conspiracy that is slowly degrading America.

TL;DR - I use the craft beer industry as a way to understand Capitalist Propaganda, how Capitalism and Socialism are inextricably linked to each other, and how through the use of propaganda, companies use the "illusion of choice" to coerce you into believing that you prefer the products that are most favorable to them. In order to change this into the consumer's favor, you need to be an informed consumer in the free market, and raise class consciousness to overthrow the tyranny of Capitalist Propaganda, that is called "Marketing".
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You can't understand Capitalist Propaganda unless you have a solid understanding of what Capitalism is beyond the literal definition of the word, which is just an abstract ideal. Propaganda plays off of the discrepancies between the ideals of Capitalism, like the free market, which is another abstract ideal, and the reality of Capitalism in practice in America, which can be characterized as Trickle Down Economics. Capitalism sought to be a pragmatic alternative to its economic predecessors, a fact which drives Capitalist Propaganda. However, through layers of abstraction throughout the years, it has become more of a religion, as critics refer to the increasingly ideological concept as "Supply Side Jesus", meaning you give all the money to the rich, it'll trickle down to the poor, and they can "vote" on the actions of the capitalists through monetary interactions in the free market.
Capitalist Propaganda is engrained in America, because at the time of our founding, Adam Smith wrote "Wealth of Nations", which is considered the Bible of the Free Market. This groundbreaking work utilized Newton's Laws of Physics, which were en vogue at the time, to describe how interactions in the marketplace would balance each other out, just as the laws of Newtonian Physics do.
The very noble purpose of Wealth of Nations was not create the oligarchy we have today, but to do the opposite. He wanted to describe a system that would protect individual freedoms and be truly democratic. Just as Lenin and Stalin bastardized the works of Marx, so too have capitalists in America bastardized the intentions of Adam Smith.
Capitalism and Socialism are best learned side by side, in my opinion, to avoid falling into the trappings of either ideology that our brains like to do. Which one is better? It depends on the market, but the answer is almost always somewhere in between.
Through learning how Socialist concepts can be applied to problems in Capitalism, you can cut through the propaganda and will see for yourself that these problems can be solved if we just drop the labels and do what's best for society and the individual. The problem is always finding the proper balance.
***************************************************************************************
***************************************************************************************
WHAT? CAPITALISM AND SOCIALISM ARE JOINED AT THE HIP?
Yep. You can never live in a pure economic system. Purity is always an illusion. If you want something to be pure, you have to put a lot of energy into making it that way. Nature likes to mix stuff up. This is why ideologies around racial purity and fascism always fail. There are people who want a "pure" economic system, but they are usually the people at the top and would only get richer from more purity while the rest of society loses freedom and slowly starves.
In a nutshell, Capitalism promotes laws that benefit those with money, while Socialism promotes a safety net that benefits everyone. Every single human is born into Socialism. As a baby, you need food, someone else works for it and gives it to you, but then at some point, you are expected to exchange labor for capital, and buy your own food. See? The two are forever bound as the yin and yang. You can also grow your own food, but for that you need land, which is capital.
These interactions are very tricky. I only want to tell you enough so that you can start to see Capitalist Propaganda, because right now, you're like a fish in water that can't see water. I often use this line to describe a person who can't see their own homegrown propaganda. The best way I found to study Capitalism is by relating it Socialism, the "air" above the "water" of Capitalism, if that makes sense.
I always find it best to look at a microcosm to understand these concepts. And today, that microcosm is beer.
Mmmm....Beeeeeeeeeerrrrrrr.....
***************************************************************************************
***************************************************************************************
CONFLICT OF INTEREST AND THE ILLUSION OF CHOICE
Before I poison your mind with my own propaganda, picture you're on vacation and you walk into a bar and want to order a beer. If you really want to understand the power of propaganda in your own life, really think of this before we break this all down. Really think, what makes you decide which beer to order? Do you like to look at the labels on the tap or bottle? That's obvious propaganda. It has absolutely nothing to do with the taste or quality of the beer itself, but sways your opinion toward logos you've seen before, which is why you see so many beer advertisements, which means that money that could've gone into quality is instead going into propaganda, and you're already biased towards an inferior product. Interesting. You really can't help being swayed by marketing, but at least you can be conscious of that fact, and that's important in order to be an informed consumer.
Do you ask the bartender for a recommendation? Why would you do that? You don't know the bartender any better than the beers in front of you. How do you know they aren't paid more to offer you a beer that sucks and is 12 years old and the owner wants to get rid of it? Do you ask for a certain style of beer? Do you ask for a local beer? And once you finally narrow it down to a few choices, do you ask for samples so you can make up your own mind? You should always do this. Then we get into "flavor propaganda", which we'll discuss later. Jeez. Did you every realize there was so much complexity behind being an informed consumer and just ordering a simple beer? Maybe you'll give in and just tell the bartender to pour whatever. Choice is difficult sometimes.
If you really visualize this and take a minute to let this sink in, you'll start to understand how external forces hijack the processor in your mind to manufacture desire through the illusion of choice. However, your health and enjoyment of the beer is not the goal for these external forces, they only want you to purchase. The perfect example is fast food. They know their product sucks, but they know you'll keep buying it, but that doesn't keep them from lying about how delicious it is in their ads. There is far more at play behind the curtain. There is a science behind addicting you to things, this is reinforced by a corporate tax and subsidy system that contorts the free market pushing centralization of production through homogenization and use of chemicals to hide the homogenization, and simply because there is more than one option, they make you feel like you have choice. This, in a nutshell, is how the illusion of choice works in the free market. It's not about what YOU want. The producer manipulates you to think you want what they have. Through this, they deceive Americans into buying products with a list of ingredients that a person would never freely choose to consume. So if you want to order a beer with no shit in it, then you're shit out of luck in America. You could in Germany, but we'll discuss that later.
While you're standing at that bar, you aren't conscious of the fact that your interests are in direct opposition to those of the bar owner's. Capitalists hide this fact with their perfect smiles, but Marx described this in detail. You want the best beer for the cheapest price, and the bar owner wants to sell you the cheapest beer at the highest price you'll pay. It doesn't stop there. The bar owner flips roles in the same situation with the beer distributor, who does the same with maybe another level of distribution, and continues to the brewer, then goes to the brewer versus supplier, supplier to farmer, and even though you'd think it stops there, the farmer has to deal with suppliers of equipment and seeds, and on and on.
Add to this list their auxiliary staff of HR, drivers, managers, brewers, bottle/keg makers, and of course owners, none of them care whether you actually like the beer you're drinking as long as you keep buying more. That's the big driver here.
Did you ever realize that every time you buy a beer, your own capital is partially responsible for creating and sustaining all of these jobs involved? You, my dear beer drinker, are the true job creator. Budweiser can brew all they want, it means nothing without buyers, who are the true engines of capitalism. Instead, you're treated as a rube by suits in a boardroom somewhere.
Capitalist Propaganda tells us the billionaires are job creators, but this is a lie. Jeff Bezos can't drink enough beer to sustain all these jobs. So why do we let him hoard all the money? Wouldn't the economy do better if we spread out Jeff's money so more people could buy more beers and more jobs would be created? According to Socialist Economics, yes. That's actually, quite simply, a Socialist Free Market. Did you even know that existed? The power hungry greedy people who are too lazy for manual labor go to such great lengths to make sure you don't learn it. They want you to think that only Capitalism allows you choice in the market. I'm sure you can guess why they say that.
Capitalism maintains itself by exulting the wealthy who use their economic power to punch down. The only way this system won't fall into fascism and fail is if the consumers start to punch back. Where Marx envisioned the Dictatorship of the Proletariat as they usurped power from the Bourgeoisie, a modern alternative is just teaching people to understand the system we live in, so that we can just start making changes in the way we live and to whom we give our money.
See that? Capitalism and Socialism can get along nicely, so long as the consumers are informed.
***************************************************************************************
***************************************************************************************
CLASS CONSCIOUSNESS AND THE ALIENATION OF LABOR CAUSING LONELINESS IN SOCIETY
What I described within the previous section is what Marx called "Alienation of Labor". Each step in the process of making your beer is isolated from the others, so no one feels ownership over the end product or a true connection to the consumer, or job creator. Even the bartender selling it is alienated from the profit of their labor in serving the beer, so they only focus on the service aspect of giving you the beer, because that is where they earn their tip. They can't really fix anything about a shitty beer other than to offer you a different brand. The capitalist owner is usually not there. Their only interaction is setting the rules for everyone in the bar to follow, and pay themselves more than everyone who has to follow those rules. This is part of the conflict between the classes. I'm not saying it's right or wrong, I'm just pointing it out. The bar owner themself has to spend money on propaganda to attract customers that could be spent in other places, so has to find ways to cut costs. Unfortunately, they buy cheaper beer...and this is why you end up with IPAs. No one is connected to the products, so they only look at prices and find the cheapest, passable product. This is the race to the bottom of Capitalism.
Compare this to when brewpubs were a new thing. The brewer would come out and talk to you about the beer, you would give feedback that could effect future batches and it connected everyone to each other through commerce. It makes business "social" and I think nearly everyone enjoys that, but it is losing out in competition with chain breweries that enforce isolation and make cookie cutter propaganda and cookie cutter business models so they can turn owners into managers and suck all the profit back their corporate headquarters and offshore accounts. They kill the experience and make everything transactional. And all the kitsch they hang around their cookie cutter chain bar is just to hide the fact that no one in that place cares about anything other than not getting fired. Everyone is effectually alienated from everyone else. It's worth a read to check out this page on Marx's Theory of Alienation.
This alienation is the root of a lot of misery in society. Humans are communal animals forced to live in a society of individuality and alienation. As they mope around, they seek an escape. And that is why advertising is so nefarious. It seeks to manipulate you in that state. Imagine driving home from your alienating job to you empty home, but looking up and see a billboard with bunch of actors laughing and drinking beer. They take pictures that make these actors look like friends. It's just for show. They aren't selling beer to those laughing people in the picture. They're tempting lonely people to drown their sorrows. Capitalist Propaganda is used so your brain doesn't understand what it wants. It wants friends, then sees the words Bud Light. So when the bartenders asks...Make it a Bud Light. Look at how much money they spend to manipulate and capitalize on people's suffering.
Propaganda in Communist countries is controlled by the government, so it's clear who the enemy of your freedom is. Capitalist Propaganda hides behind the layers of complexity of the same economy you rely on to survive, so you never know what's propaganda or where it's coming from. Marketers find every way imaginable to get their disinformation in front of your eyes, even enlisting your friends on Facebook in annoying MLM schemes. Propaganda invaded everything that can be legally monetized. It's in the media, and not just commercials anymore. There's product placement, stories injected into the news, and even movies and social media created an entire industry of "lifestyle propaganda", telling you how to live your life and indulge in overconsumption. It's REALLY hard to get away from Capitalist Propaganda. There is so much money and research behind it and so much depth, even this long post is only barely scratching the surface. I just want to open your eyes to it.
I can't make you see all this. No one can. I can only describe it as best as I can. What you will experience when you understand this is what I call "Economic Enlightenment", similar to what Marx called "Class Consciousness". Once it happened to me, the world looked amazing, and the shitty propagandists selling us false hope all look like clowns in a very odd circus of vanity, despair and mediocrity.
Once I understood this, I saw clearly how we are increasingly trapped in a form of Corporate Slavery, led by seriously ridiculous oligarchs like Mark Zuckerberg, who thinks he's the reincarnation of Augustus Caesar or something. That's why he has that haircut! This is a guy who stole a company and hired "screen psychologists" from Las Vegas to get you hooked on Facebook the same as casinos do with slot machines. He wants to be the funnel for propaganda throughout the world. He wants to be the kingmaker, decide what people buy, who they like, what views they hold. He can only do this because so many companies spend so much money to put their propaganda on that platform. They can only have this much money because the free market is not actually free. It's bought and paid for on platforms like Facebook and Amazon. The money that was supposed to "trickle down" is instead being spent on Capitalist Propaganda on these platforms, to get the proletariate to trickle their money up through endless, nonsensical online purchasing and local businesses who send the town's money to people who can't do anything with it but buy up properties that increase your rent and cost of living.
When people get drunk on the power of propaganda, they forget the lessons of the past. Propagandists always fall prey to their own delusions over time. In reality, your life is better without Facebook. There isn't anything on there that is healthy. Even if you just want to talk to a few friends, you are going to fall for the propaganda there. You can't help it. And if your bar advertises on Facebook, just think, that money could've gone into purchasing higher quality beer then sold at the same price, instead of going to Mark Zuckerberg so he can drop $30 million to buy the houses around him so no one can spy on him while he spies on you. You really gotta watch out for a guy who combines spying and propaganda all into a single app and thinks he's going to bring 200 years of peace to America. History is littered with knuckleheads like that. It's best to get off Facebook and encourage everyone else to do the same. Zuck only wants to lead himself to the Promised Land, and he's using your ignorance to fuel his own delusions by deluding you into thinking you want what he has to offer.
Let's get back to beer.
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IPAs AND THE FREE MARKET VS THE RACE TO THE BOTTOM
I like beer. When I worked in Germany, it was easy to walk into a bar and, like Farva, just order a liter o' beer. Often, there would only be two choices, light color or dark. As a matter of fact, even at the most famous beer festival in the world, Oktoberfest, people mostly drink the same standard type of beer, and no one complains about the lack of choice. It's quite easy. You can order with one finger. No need to see a menu or ask what's in it. It's simply beer. This worked for centuries. Consumers are fine with it. Prost! Have you ever shared a story like this and people say, "Oh, that would never work in America. Americans want choice." Yeah. Because we are flooded with Capitalist Propaganda.
So if consumer choice isn't pushing for a selection, why would a free market call for it? Imagine there are two bars and one of those bars says "30 beers on tap" and the other doesn't. You're more likely to choose it, and the other bar will have to compete in some way, often by copying. This forms trends, and people mistake this for something customers wanted. Trends are always marketing. Don't believe me? What happened to fidget spinners? So now you have a bunch of beers that no one asked for, yet will now demand. Competition creates more Capitalist Propaganda to create demand for something you never even wanted, but makes you think you do. And that's the best propaganda. You think you are thinking for yourself. This is the fallacy of consumer choice.
If you want to understand just how important that last paragraph is, consider this, "consumer choice" is the same propaganda they used to get you to carry around a device that spies on you 24/7 and sends that data to people you don't know, and you can't stop it, can you? You chose that. You wanted it. Not only that, but you paid $1,000 for the device to opt into their spying program, for the privilege of being mind controlled by the propaganda their AI selects for you. Did you read the Terms of Service? As bad as you may have thought Communist Propaganda was, Capitalist Propaganda is far better, and far stealthier. You believe you have freedom of choice. But your only choice is usually take it, or leave it. Oh, you need it for work? Maybe find a different job. Or just succumb to mass surveillance, and next year, you can drop another grand on a device with a marginally better camera.
There is a way to free yourself. You just have to understand the nature of propaganda. It took me a while, but I eventually broke free. Under Socialism, there would be laws against the exploitation of consumers. Capitalist Propaganda tells you that this takes away your freedom. This is a lie. Regulations give you the freedom to not have to worry whether the beer you're drinking has poison in it.
Germany has a lot of regulations on beer. It has the Reinheitsgebot (purity order), a law passed in 1516 that states that beer can only consist of water, hops and barley. Note, this is a different use of the word "purity" from earlier, as beer is itself a mixture of things. Historically there have also been regulations where beer could only be sold regionally, so no matter what part of Germany you were in, you only got a certain brand of beer at the bar, but it didn't matter because they all had the same ingredients. They could make wheat beers or unfiltered, but they were generally variations of pilsners and lagers. One meaning of the word "Lager" in German is "storage", meaning the beer was brewed in a way that it could be stored, allowing them to brew in bigger batches and store it.
Lagers use a more complex brewing process, so only larger breweries would make them, but this worked because of protected territories. America has a similar system, because each state has its own regulations on alcohol, but this is changing as corporate lawyers fight to homogenize the rules favorable to them, but the consumer loses control. Big brands tend to be lagers as they have general appeal to a wide audience. Did you notice this is the second time I pointed out that corporations create homogeneity? Without regulations, corporations create Fascism. That is why I tell people that we already live in the NWO but corporations rule the world instead of governments. Why do you think so few conspiracy theorists make this connection? Propagandists are paid a lot of money to keep even our small community confused about the reality of what's happening. Now, check out conspiracy and you'll see what I mean. They are spreading propaganda for the NWO over there and don't even know it. I tried to point that out and they finally banned me. Oh well. They'll figure it out in their own time.
In America, in 1978 it became legal to brew beer at home. This is what led to the explosion of new beers in the US decades later. Americans don't have purity laws, so could test new recipes. But people didn't generally like IPAs before, so how did they become so popular that they control 30% of the market? Marketing, of course. Create the market and tell people what they want.
IPA stands for India Pale Ale. It was invented by the British as an easy way to make a beer that they could drink in India. People only drank it out of necessity, as the other beers couldn't make the trip. IPAs are very easy to make and very forgiving, because if you mess it up, it already tasted bad anyway. As people started trying to get into microbrews, they often didn't have the capital to make lagers at small scale, and also wanted a simpler process so they didn't have to hire or train expert brewers, IPAs are cheap and easy to make at smaller scale.
In order to make it drinkable, brewers experimented with many different flavorings. This created a cult following of craft IPAs, where people would drive hours to stand in line for hours to try the newest concoction. The trendy nature of the craft beer world kept people training their palate to adapt to the taste of an IPA, making people start to actually like them. The flavorings made people think they were different, so even if they didn't like it, marketing tactics kept people coming back to try the latest blend. Your palate can adapt A LOT. Swedish people love Surströmming, but watch this video of Americans trying it for the first time. They tried to get me to eat it several times, but I would rather sit in a sauna until Tuesday to avoid smelling it while watching them eat it. It really smells that bad.
IPAs enticed people with popular, aromatic ingredients like bananas and pineapple. This is what I call "flavor propaganda". It's not bad in and of itself, but it can be easily misused to cover issues with quality or hide the taste of preservatives. Since we don'e have laws like Germany, you're left to rely on the knowledge and honesty of the bartender to find out. They don't make this info readily available, which is another form of Disinformation.
So if you think you actually like IPAs, just remember, you are just like a Swede eating rotten fish. A lot of propaganda went in to making IPAs popular, but it's the cheapest, easiest product to make that can be sold at the highest price, so they become popular. This is what business students call a business plan. To overcome the bad taste, IPAs were marketed as "classy" to shame you if you choose the more expensive to produce and more appealing pilsners and lagers, which were given a bad name due to being associated with major brands like Bud Light. This makes it harder to market microbrew lagers, which can only fetch a certain price due to association. And this is what is referred to as the "race to the bottom" in Capitalism.
Instead of trying to innovate ways to produce the beers you want, they just figure out how to get you to pay more for an inferior product, just like they do with BBQ. They make you think you want it. From this you can understand why "food" is full of junk that you wouldn't feed your dog. Whatever legal poison helps cheapen the product is considered "smart business", another propaganda term designed to hide the reality of doing immoral and harmful things to other humans for profit. If you make money on it, it's good. As if there aren't better choices we could come up with if there truly were a free market with an informed consumer.
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STRENGTHEN THE FREE MARKET BY BEING AN INFORMED CONSUMER
We don't need a Communist Revolution to make positive changes, so take off your ski masks and put your Antifa flags down. I like microbrew culture and still enjoy IPAs, but understanding the marketplace is how I do my part as an informed consumer and job creator to help create the world that I want to live in. I encourage you to do the same. Vote with your dollars. Don't let the Zuck-type sociopathic, corporate people in a distant land decide what you consume by looking at ads on his platform. Visit local breweries and talk to the brewmaster. Don't reinforce alienation from labor. Connect with the people who make the things you buy. Support independent entrepreneurship. These are the paths to a brighter future where we share in the abundance of wealth.
Discover Economic Enlightenment for yourself and realize that We The People are ultimately in control. Wealth inequality is greater than it was in France before the French Revolution. Don't let this train take us into the depths where another Lenin will arise and spend the night shooting people.
How you choose to spend your money today is what decides what will become the society of tomorrow. And remember, you always have the choice to buy nothing at all. I never saw a billboard that said that.
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LET THEM DRINK BEER!
I hope this gave you a glimpse behind the curtain of Capitalist Propaganda. Propaganda isn't just political, it has invaded everything and it's at full blast right now. I hope you can piece together how Capitalist Propaganda is actually designed to make you subservient by controlling what you want so they can maximize their own profit and teach you to accept whatever they offer, the homogenization of choice. However, your life is your own and you should remain in control of all aspects of it, including your desires.
Richard Wolff is an economist who studied at three elite universities in America and discusses how he was not able to even learn about Socialist Economics in the ivory tower, even though Capitalist Propaganda calls universities leftist. He found no department in America that is even willing to teach it or study it. Capitalist Propaganda censors these ideas, especially at the university. People in power don't want the serfs to learn about themselves. Check him out on YouTube. You'll realize that unchecked Capitalism leads to Fascism and Slavery, which is why they want to get rid of the minimum wage, so that we can return to sharecropping which is already increasingly happening in America under different names, like "student debt", "mortgages" and "insurance". Don't you think it's odd that a person has to go into debt so they can generate profits for corporations who really ought to be paying for this education themselves? If you have to go into debt before they'll hire you, it's much easier to negotiate against you.
If you want to see other examples of propaganda, check out this random tweet from one of America's Top Capitalist Propagandists. These are very odd pictures, and the only thing I can see in them is that they must be promoting those outfits, likely the blue dress, maybe those men's outfits as well. One thing you know is that she didn't become a billionaire by letting any single opportunity to enrich herself at the expense of others pass her by. I didn't look it up, but I am certain they sell that blue dress, or whoever does paid her to post this.
That's the main reason celebrities use social media. It's marketing. Their whole schtick is to sell garments made in a sweatshop in a foreign country by people who can't even afford a beer to Americans who are facing bankruptcy and homelessness themselves.
Read the replies of the tweet. These people have influence that vastly outsizes their understanding of their impact on the world. There are guillotines in the comments. There usually are. I'm seeing them a lot lately.
This type of propaganda is everywhere. And it's destroying America. Just like propaganda led to the demise of Nazi Germany, we could be looking at the same thing, but worse. It could start off as famine.
If you're having trouble deciding between the beers you are being offered, it's probably because you don't want anything at all, in which case the proper choice is: nothing. Or, try tap water. Maybe you're just thirsty. Now ask yourself, when you envisioned yourself at a bar, did you ever think to order water instead? Did you entertain the idea that you didn't even want a beer. That's the power of suggestion.
What if the rest of the world just cut America off from the means of production outsourced to areas with cheap labor? We would have our own famine and likely war. And if we have a revolution here, with the masses in the country being so disinformed about everything and not having any sort of class consciousness at the moment and instead stuck in alienation, the leader that rises here will likely lead to something horrifying. And we censor ourselves from pointing out the simple fact, that the only way America will survive is to tax the deluded royalty like Kim and Mark back to reality, so they can't indulge their reckless, childish delusions by selling off the very fabric of our nation to the highest bidder.
That doesn't make me a Socialist, that just makes me honest.
Enjoy your beer!
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Thanks for reading and I hope I helped you understand how you can empower yourself. I'm excited about the one I wrote for Election Day tomorrow to keep our NOPOL spirits up while all the politics clouds the airwaves. Cheers!
submitted by SchwarzerKaffee to conspiracyNOPOL [link] [comments]

5 Strategies in Quant Trading Algorithms

Hey everyone, I am a former Wall Street trader and quant researcher. When I was preparing for my own interviews, I have noticed the lack of accurate information and so I will be providing my own perspectives. One common pattern I see is people building their own algorithm by blindly fitting statistical methods such as moving averages onto data.
I have published this elsewhere, but have copy pasted it entirely below for you to read to keep it in the spirit of the sub rules. Edit: Removed link.

What it was like trading on Wall Street

Right out of college, I began my trading career at an electronic hedge fund on Wall Street. Several friends pitched trading to me as being a more disciplined version of wallstreetbets that actually made money. After flopping several initial interviews, I was fortunate to land a job at a top-tier firm of the likes of Jane Street, SIG, Optiver and IMC.
On my first day, I was instantly hooked.
My primary role there was to be a market maker. To explain this, imagine that you are a merchant. Suppose you wanted to purchase a commodity such as an apple. You would need to locate an apple seller and agree on a fair price. Market makers are the middle-men that cuts out this interaction by being always willing to buy or sell at a given price.
In finance lingo, this is called providing liquidity to financial exchanges. At any given moment, you should be confident to liquidate your position for cash. To give a sense of scale, tens of trillions in dollars are processed through these firms every year.
My time trading has been one of the most transformative periods of my life. It not only taught me a lot of technical knowledge, but it also moulded me to be a self-starter, independent thinker, and hard worker. I strongly recommend anyone that loves problem solving to give trading a shot. You do not need a mathematics or finance background to get in.
The trading culture is analogous to professional sports. It is a zero sum game where there is a clear defined winner and loser — you either make or lose money. This means that both your compensation and job security is highly dependent on your performance. For those that are curious, the rough distribution of a trader’s compensation based on performance is a tenth of the annual NBA salary.
There is a mystique about trading in popular media due to the abstraction of complicated quantitative models. I will shed light on some of the fundamental principles rooted in all trading strategies, and how they might apply to you.

Arbitrage

One way traders make money is through an arbitrage or a risk free trade. Suppose you could buy an apple from Sam for $1, and then sell an apple to Megan at $3. A rational person would orchestrate both legs of these trades to gain $2 risk free.
Arbitrages are not only found in financial markets. The popular e-commerce strategy of drop-shipping is a form of arbitrage. Suppose you find a tripod selling on AliExpress at $10. You could list the same tripod on Amazon for $20. If someone buys from you, then you could simply purchase the tripod off AliExpress and take home a neat $10 profit.
The same could be applied to garage sales. If you find a baseball card for $2 that has a last sold price on EBay for $100, you have the potential to make $98. Of course this is not a perfect arbitrage as you face the risk of finding a buyer, but the upside makes this worthwhile.

Positive expected value bets

Another way traders make money is similar to the way a casino stacks the odds in their favour. Imagine you flip a fair coin. If it lands on heads you win $3, and if it lands on tails you lose $1. If you flip the coin only once, you may be unlucky and lose the dollar. However in the long run, you are expected to make a positive profit of $1 per coin flip. This is referred to as a positive expected value bet. Over the span of millions of transactions, you are almost guaranteed to make a profit.
This exact principle is why you should never gamble in casino games such as roulette. These games are all negative expected value bets, which guarantees you to lose money over the long run. Of course there are exceptions to this, such as poker or card counting in black jack.
The next time you walk into a casino, make a mental note to observe the ways it is designed to keep you there for as long as possible. Note the lack of windows and the maze like configurations. Even the free drinks and the cheap accommodation are all a farce to keep you there.

Relative Pricing

Relative pricing is a great strategy to use when there are two products that have clear causal relationships. Let us consider an apple and a carton of apple juice. Suppose there have a causal relationship where the carton is always $9 more expensive than the apple. The apple and the carton is currently trading at $1 and $10 respectively.
If the price of the apple goes up to $2, the price is not immediately reflected on the carton. There will always be a time lag. It is also important to note that there is no way we can determine if the apple is trading at fair value or if its overpriced. So how do we take advantage of this situation?
If we buy the carton for $10 and sell the apple for $2, we have essentially bought the ‘spread’ for $8. The spread is fairly valued at $9 due to the causal relationship, meaning we have made $1. The reason high frequency trading firms focus so much on latency in the nanoseconds is to be the first to scoop up these relative mispricing.
This is the backbone for delta one strategies. Common pairs that are traded against each other includes ETFs and their inverse counterpart, a particular stock against an ETF that contains the stock, or synthetic option structures.

Correlations

Correlations are mutual connections between two things. When they trend in the same direction they are said to have a positive correlation, and the vice versa is true for negative correlations. A popular example of positive correlation is the number of shark attacks with the number of ice-cream sales. It is important to note that shark attacks do not cause ice-cream sales.
Often times there are no intuitive reason for certain correlations, but they still work. The legendary Renaissance Technologies sifted through petabytes of historical data to find profitable signals. For instance, good morning weather in a city tended to predict an upward movement in its stock exchange. One could theoretically buy stock on the opening and sell at noon to make a profit.
One important piece of advice is to disregard any retail trader selling a course to you, claiming that they have a system. These are all scams. At best, these are bottom of the mill signals that are hardly profitable after transaction costs. It is also unlikely that you have the system latency, trading experience or research capabilities to do this on your own. It is possible, but very difficult.

Mean reversions

Another common strategy traders rely on is mean reversion trends. In the options world the primary focus is purchasing volatility when it is cheap compared to historical values, and vice versa. Buying options is essentially synonymous with buying volatility. Of course, it is not as simple as this so don’t go punting your savings on Robinhood using this strategy.
For most people, the most applicable mean reversion trend is interest rates. These tend to fluctuate up and down depending on if the central banks want to stimulate saving or spending. As global interest rates are next to zero or negative, it may be a good idea to lock in this low rate for your mortgages. Again, consult with a financial advisor before you do anything.
submitted by chriswugan to algotrading [link] [comments]

This is what they want in this game(insanity)

"Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)
First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...
So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

TRANSPORTATION

1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)

INTERIORS

1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...

ECONOMY

1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a stead stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...

SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...
In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...
Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...

MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

GAMBLING/SPECUTLATION/INVESTMENTS/BETTING

Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

ROMANCE/RELATIONSHIPS

Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc..."
submitted by kienkhuongit to LowSodiumCyberpunk [link] [comments]

List Of The Top Bitcoin Gambling Sites And Casinos With Affiliate / Referral Programs

All of these bitcoin gambling sites are the biggest and most popular sites with the most users, they all have instant deposits and withdrawals and are used by millions of people combined.
All have good reviews in google and on review sites, no scam reports most use blockchain technology and provably fair systems.
All of these sites are listed on stakes4.me - This website lists all the different crypto gambling websites that give you free gambling credits, free spins on the slots or free credits to gamble with and test out the sites, or just plain old free bitcoin from the in built free crypto faucets.

Bet Fury - https://stakes4.me/betfury
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BC Game - https://stakes4.me/bcgame
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Free Bitcoin - https://stakes4.me/freebitcoin
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Earn Bet - https://stakes4.me/earnbet
Decentralized cryptocurrency casino that shares 100% of the profit generated with token holders.

Goose Bet - https://stakes4.me/goosebet
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Duck Dice - https://stakes4.me/duckdice
Powerful dice game with multiple cryptocurrencies and 3 levels of referrals.

Stake - https://stakes4.me/stake
One of the biggest online casinos will many millions in online revenue, world known brand.

Vegas699 - https://stakes4.me/vegas699
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BCH Game - https://stakes4.me/bchgames
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Texas Holdem - https://stakes4.me/texasholdem
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submitted by blockchainprojects to CryptoAirdrop [link] [comments]

[Personal finance blog] Are posts about stock trading robots, casino or bitcoin faucets seen as spammy?

Hi all, I've been wondering: could it be that my personal finance blog lost so much traffic because I have a few posts about potentially spammy subjects and Google sees me as a spammer?
Normally, I write about topics such as budgeting, frugality and ways to save or earn money. But I do have a few posts about topics such as stocks trading, forex, trading robots, online casinos, betting, poker or cryptocurrencies (bitcoin faucets, crypto exchange referrals).
Are these seen as spammy by Google and thus hurting my whole website's SEO (including quality posts on legit topics)?
Should I delete these posts altogether? They do bring a bit of traffic so that's why I am reluctant. Also they contain affiliate links which are lucrative in these niches (but I wonder if that makes Google think I'm a link farm).
submitted by Flying_pizza89 to SEO [link] [comments]

Half-Life: Wastelands [Chapter 1 - In Transit]

Prologue
It is now the nineteenth year of the Combine's occupation on Earth.
The planet's resources have been sucked dry by the Combine, and many species have come to extinction as a result of the Black Mesa Disaster & Combine Threat.
Many areas of the world have been cut off from one another. Most notably: What used to be the United States of America.
No one has lived in the States since shortly after the Combine invasion, when all Citizens were moved out due to an overabundance of Xen Wildlife, on top of the area becoming mostly uninhabitable by humans due to the effects of the Seven Hour War.
However... One Resistance Faction has been tracking an unusual series of Combine Shipments... And it has lead them straight to the U.S. Wastelands.
Chapter 1 - In Transit
Light peers through the windows of a worn-down Library. Bookcases have been toppled over, and the remains of piles of books have been strewn across the floor. A group of six stands around a table, with a map laid out on top of it. “We've tracked all of the Combine's shipments in a fifteen-mile radius for the last month.”, Agnes begins. “All shipment schedules & routes add up... except for one.” Daniel scoffs. “So? Maybe they screwed up a shipment. Maybe we screwed up a shipment.” Agnes shakes her head. “Nope... We didn't hit this one. And if we had, I wouldn't be bringing it up now.”
Agnes picks up a red marker and draws circles around specific areas. “This is where the Combine Shipments coming in from outside of City 11 usually show up. Then, they're unloaded and moved to these warehouses. For those that travel outwards, the shipments are taken from... these points... and packed onto the Razor Trains, which travel along the regular rail systems. But here's the interesting part.” She draws a line from a station to a rail system. “A couple of days ago, a Razor Train branched off from the regular routes... To a rail system that I've never seen used before.” “Maybe ye just missed it.”, Daniel says. “Maybe you just missed my point. That rail system... I cross-referenced with older maps & Combine Terminals... and despite the Combine's modification of the rail systems in the past... I can confirm that shipment was headed into the US.”
Evan tilts his head. “America? But... it's been cut off for almost decades now, are you sure?” Agnes nods. “Positive. I also noticed the Combine's regular shipment schedules falling out of sync after the first train took off. They must be moving supplies. But why?” Amelia steps forward. “Are they reopening the states? I mean, that was a pretty big area.” Evan shakes his head. “That wouldn't make sense. They have more than enough space for all the remaining humans in the current Cities. 'Sides, it's not like they'd care. The fewer people around, the more they can get away with.” Daniel nods in agreement. “Aye, that's true... plus, I'm sure the Breencasts would've been spoutin’ some bullshit about "Our benefactors resurrecting this once great nation!” Daniel makes a mocking salute.
“They seem to be scattered”, Agnes began. “We may be able to use that to our advantage. Maybe figure out what they're planning, and get word back to Black Mesa East once we're back.” “Hold on, hold on, hold on”, Daniel replies. “What do ye mean “once we're back”?” Agnes steps back from the table. “You all ready for a road trip?” Daniel does a double-take. “...We’re going now?”, he asks her. Agnes nods. “Why else would I have called everyone over here? Everyone, get your game faces on. We move in on Quesnel Station in five.” Daniel rubs his eyes, sighing. “And here I thought I’d get to sleep today.”
Agnes whistles loudly. “Alright, everybody, let’s get a move on!” She pulls a bag over her shoulder, & opens the library warehouse’s sliding door. The group exits the library, making their way across the street, and using a ladder to get onto a nearby rooftop. Emma kneels and pulls out a pair of binoculars. “No CP ‘til we get to the checkpoints ‘tween Reid and Barlow. Don’t think we can sneak around. We’ll have to create a diversion of some kind.”, she says. “Daniel, Amelia, you got it covered?”, Agnes questions. “Yep.”, Daniel replies. “We’ll draw ‘em away & link up with you two at St. Andrew’s.” “Alright. Let’s go.”, Agnes says.
They drop down, carefully heading between buildings until they get to an abandoned casino near the Combine checkpoints. “Okay… You guys will have to lure them down Barlow and shake ‘em off. Just be sure to avoid going towards Cariboo Highway, or else the forcefields’ll cut you off.”, Emma tells them. “Got it.”, Amelia replies. “C’mon, Danny.” The two dash between buildings and get between the two checkpoints. Daniel picks up a can and chucks it at a Metrocop. “Sorry! Thought you were a Cremator!” The Metrocop raises his Stunstick, dashing after Danny & Amelia. “We’ve got a 10-31 at checkpoint 5A, 2 suspects. Officers in pursuit. Code 1.” Over the Metrocop’s radio, the Overwatch AI responds. “Overwatch acknowledges. Detain and deliver sociocide verdict immediately.”
Daniel and Amelia dash away, and the rest of the group sneaks past the checkpoint, making their way around a building until they make it to the church. Shortly thereafter, they are met once more by the two. Amelia dusts her hands. “They’ll be searching that block for a while. Let’s make ourselves scarce.” Agnes nods, patting her on the back. “Good work.” The group proceeds across the city until they get to Quesnel Museum. Agnes puts a hand out, motioning the group to halt. “Alright. Let’s take extreme caution here. Combine patrols are usually swarming around this place. Emma?” Emma pulls out her binoculars, scanning the area. “We’ll need a way through the forcefield. Scanners are patrolling the front of the building. But it looks like there’s a Combine APC up the road. Some CPs taking an unapproved break, it seems. If we can commandeer that APC, we can cross the highway into the station.” Agnes bites her lip. “That creates a complication. They’re out in the open, they’ll see us coming from a mile away.”
Evan smiles. “They’ll see us coming from a mile away, sure… You guys remember that Snark infestation in the vents? I… may have kept some of ‘em.” Evan pulls out a jar with a Snark inside of it. Emma stares at Evan with a stunned expression. “You kept live Snarks in our headquarters?” Evan shuffles his feet. “I mean… I separated them.” Emma rolls her eyes, and Agnes shrugs. “It’s worth a shot, I guess.” She puts a hand on Evan’s shoulder. “Soon as you get close enough, lure them towards you, unleash the Snarks, then get the hell away as fast as you can.”, she tells him. “Yeah. I was hoping I’d get to use these guys on something… y’know, bigger. But I guess I’ll have to make due. Part of me is gonna miss you, little guys.” Evan pats the Snark Jar. The Snark hisses, and the group exchanges concerned glances.
Evan heads down the road towards the CPs. He waves his arms, reaching into his jacket pocket. “Hey! Hey!” The Metrocops turn their attention towards him. “What the-- Hey! Stop right there!” The cops draw their pistols, slowly approaching him. “Take your hand out of your jacket now!” Evan chuckles. “If you say so… I have to warn you, though. These guys get cranky when they aren’t fed.” Evan pulls the Snark jars out from his jacket and tosses them onto the ground before running back and hitting the pavement. The jars shatter, and the Snarks immediately leap towards the CPs. The Metrocops scream, firing on the Snarks, but miss their shots. Their body armor is easily torn apart by the Snarks, allowing the aliens to feast on their exposed flesh.
One of the Metrocops runs for the APC. He hastily unlocks the door just before getting their head slammed through the glass by Agnes, knocking them unconscious. Agnes pulls the CP’s mask off, cupping her hands over her mouth. “Evan, get over here fast!” Evan sprints away from the Snarks and dives into the back of the APC. Emma hops into the driver’s seat, looking over the controls. “Uhhh, uh, shit. Does anyone here know how to drive?!” Agnes scoots her over, taking the driver’s seat. “Learned just before the invasion. Though it’s been a long time since I’ve driven…” She puts the APC in Drive, and speeds off just as the Snarks leap towards it.
“Okay… Almost there.” Agnes puts the CP’s mask on while keeping one hand on the wheel. “Emma, keep your head down. We can’t risk anyone seeing us on the way in.” Emma ducks down as they pull into the station. Justin whispers from the back. “I know this is serious, but I just gotta say, your voice sounds really cool in that mask.” “Zip it.”, Agnes responds as she pulls up in front of the main building. It is then that she notices a CP Officer signaling them to stop. Agnes feels her stomach drop as she slows down next to him, rolling the window down.
The Metrocop looks up at her. “There you are. Mind explaining to me what took you so long? We’re almost behind schedule, everything else has been loaded. And--Hey, where’s the rest of your patrol?” Agnes swallows. “Uhh… Some… Some Citizens caused a bit of a ruckus earlier. They had to provide some extra backup. Sorry.” “Just get the damn supplies over to James before you get us both in trouble.” The cop points his stunstick towards a Metrocop nearby. “Got it. Th--...Thank you..?”, she says, biting down on her lip after letting that slip out. The cop simply shakes his head as she drives off. “Dumbass is gonna get himself killed.” Agnes pulls up towards “James”.
“Took you long enough. Do you have that last supply shipment?” “...Yeah… Yeah. I’ll unlock the back for you.”, she tells him. James motions another Metrocop over, and they head towards the back of the vehicle. Agnes pulls the sliding door open. “Get ready.”, she says as she unlocks the back doors. The Metrocops pull them open, only to get dragged into the back of the vehicle by the others. Daniel slams the doors shut, and the rest of them knock the two cops unconscious. Daniel turns his head towards the driver’s seat. “Agnes? You did not think this through very well.” “There are only six of us, what do you expect me to do? Just drive through the front gates and gun everyone down?”, she scoffs. “That’d make things easier.” She shakes her head. “We don’t get things easy nowadays. Now, uh… Hmm… Hey, Emma, most Metrocop suits are tailored to the average height of the adult male, right?” Emma pops her head up. “Uh… Yeah. Why?” Agnes turns towards the back. “Danny, Evan? You two are gonna get us on that train.” The two raise their heads. Daniel blinks. “Excuse me?” “Get in uniform.”, she tells him. Daniel sighs. “Weirdest feckin’ day of me life.”
After Daniel and Evan get in the CP uniforms, Amelia and Justin tie up and gag the CPs with spare rope. Agnes turns to the others. “Alright. Emma, sneak into the back. Here’s how we’re gonna get on board.” Emma steps around the other side of the APC and climbs into the back of the vehicle. Agnes continues. “I’m gonna pull up to the loading bay. Soon as you two step out, I want you to stack cargo up to provide some cover for the others to board the train. After that, you two are gonna load the cargo onto the train, and the rest of you are gonna hide inside those Combine crates.” Daniel looks at her. “That is a really shoddy plan.” She glares at him. “Daniel, I swear to god, I will come back there and stick my foot up your ass if you don’t stop complaining today. Get out there. Now.”
Danny and Evan hop out of the APC, stacking supply crates on top of one another. The group sneaks aboard the train, climbing into the supply crates that get loaded on board. Agnes carefully makes her way under the vehicle, and Daniel helps her to her feet. She climbs into the train car. “Soon as this thing gets going, you two sneak onto the back of the train car, and I’ll open it from the inside. Got it?” The two nod. Agnes hides behind some crates, and Daniel continues loading cargo. “Feckin’ hell, what do they put in these things?” “Considering some of the things I’ve seen?”, Evan asks. “I, for one, do not want to know.”
They finish loading cargo and Evan waves to the other Metrocops. “We’re good to go!” The train car’s folding door closes, and the train begins moving. When the other Metrocops turn their heads, Danny & Evan hop up onto the platform. Agnes opens the door, and they step inside. “Okay... We’re clear.” Agnes opens the Combine supply crates, and Emma pops her head out, gasping for air. “God damn it, those things are airtight!” Agnes quickly opens the rest of the crates, and helps everyone out. “Alright, everyone… Next stop: The United States.”
submitted by Hurricaden to HalfLife [link] [comments]

List Of The Top Bitcoin Gambling Sites And Casinos With Affiliate / Referral Programs

All of these bitcoin gambling sites are the biggest and most popular sites with the most users, they all have instant deposits and withdrawals and are used by millions of people combined.
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submitted by blockchainprojects to bet [link] [comments]

Match Betting and how to make more money - Extra Places + milestone 20k

Hi all,
Just thought I would share my experiences on MatchBetting over the past couple of years. I see quite a few people here saying they can't seem to make much past the initial welcome offers....Not the case. I started out as most people do, struggling to see past the welcome offers of bet £5 get £5...I really had to take a step out of my comfort zone to make what I think is a decent side income of at least 1k a month.
Since May of this year I have consistently made at least £1300 - £2000 a month on top of my full time job doing Extra Places - Matched Betting. Its not easy work but it has allowed me to save 10k this year in shares and do some serious saving. Including the odd treat of course, new TV etc.
Here are my Match Betting profits over past 2 years:
https://cashonthesidecouk.files.wordpress.com/2020/10/profit-over-time-1.png
My advise to you guys and girls who want to earn more doing Match Betting? Try extra places. Also don't overlook the low risk casino offers, 2up and arbing. They can be a gold mine...
Here are some my extra place tips:
Underlay your bets...if you can by about 10-20%. For example, if you are doing 25 ew on a horse maybe underlay by about £1-£2 initially on the place until you get used to it.
I have written about extra places here...the title is how I made £500 in one day...as I did, doing extra places: https://cashontheside.co.uk/2020/10/28/how-i-made-500-in-one-day/
If you don't know what Match Betting is, then you can review my article here: https://cashontheside.co.uk/2020/10/24/boost-your-income-with-matched-betting-tax-free-risk-free-updated-2020/
OddsMonkey is a great place to get started if you want to go straight to the horses mouth as such:
https://www.oddsmonkey.com/affiliates/affiliate.php?id=64754
Non-affiliate link: https://www.oddsmonkey.com
submitted by After-Asparagus1815 to beermoneyuk [link] [comments]

Some Simple tips for CD devs to make CP2077 feel more alive in upcoming DLCs (Please read)

First off, this game was an aesthetic treat and compared to GTAV, it is indeed much more "dense" with the core areas so much more beautiful in that regard... But no game is perfect, nor is it realistic in this decade to expect a full "city simulator" for any dev or in any game, so that's not what I'm expecting out of Night City not even under the most ideal of circumstances... That said, there are plenty of room for improvement, bug fixes sure, but also beyond that I'd like to see more in the upcoming DLC's that make NightCity more alive, not even necessarily newer and larger maps, but just practical added-elements and additional functional components that would go a long way towards making the city appear more 'alive', and immersive and dynamic and all that was illuded to but never fully manifested...

So in terms of most bang for buck and the low-hanging fruit (80/20 principle):

In real life there is a sense of interconnecitivity and permanance... NightCity doesn't have this and is just a disconnected Hodgepodge of static elements that have no effect on one another... for example I should be able to balance the transportation cost of getting to work versus the career path that I want and the amount of money I'm making and taking into account my net worth... it wouldn't make sense for me to accept an entry level position that requires hours of commute every morning when I'm living on the other end of town... and on the otherhand if I'm processed to a VP making bigly bucks I can afford to take the automated air taxi every morning to work in central business district and still live outside by the beautiful beachfront property etc... likewise a downturn in the economy will affect my company and I could get laid off or no bonus for the year, or if I'm working a gig job that is seasonal then come spring I wouldn't need to find a second side gig to make up for the loss of income... and all of that ties into what kind of loft I can afford, what kind of car I can buy/lease/rent and the food I can eat (tv dinner vs fine dining) and the cloths that I can put in my back which affects the sort of women on the street that I can radnomdly hit on and get intro interested into d going on a date with me etc etc etc... its all interconnected and has a continuation that affecst so much more than just mindless NPCs spawning and despawning right in front on my eyes...

#TRANSPORTATION
1) Bring back (or rather develope for the first time) the promised subway system... this shouldn't be that hard to do... it would add an element of connectivity of the different parts of the city... Leave fast travel as an option, for those that want to ride the train shouldn't be forced to use loading screens
2) Air taxi(s) -- in the age of Telsa self driving cars, hyperloops, drone taxis we should have plenty of automated air taxi options in the world of CP2077, basically like the taxi hailing component in GTAIV (Liberty City) except the player can hail an air taxi that lands close to where he is standing, he gets in, and then chooses any destination and it automatically flys him to the location, while allowing him to look out the windows and enjoy the night city from above / higher perspective... this is simplier than simply giving the player ability to fly hovercars/etc since an air taxi is just from point to point and its trivial to code a system that flys the player from any point in the city to any other point without crashing into any buildings... we've seen NightCity from the ground, now lets see it from the sky!
3) Rented transporation -- user pays to be able to rent jet packs, hoverboards, scooters at different locations in the city so he can use a public transportation but on a personal level... for the jet packs cap a max height so that its still basically hovering at or around slightly above ground level, giving the user the discretion of travel but not allowing him to fly or scale above buildings etc... this requires money to rent and if the equipment is damaged, lost, stolen or not returned properly the users bank account will be deducted for the amount ( see #ECONOMY)


#JOBS/CAREERS/WORK/EDUCATION/GIGs
Ability to work a day job to earn steady money and climb a career ladder by taking courses or going to school at night... ability to go on the nightcity job boards or online to hunt and interview for other jobs... to change industries and do other jobs... to participate in the Gig economy... like drive around in some version of ubereats delivering food or packages to people... or a corporate desk job thats basically on the computer all day... for corporate day jobs the game should give the user the ability to fastforward just like he can go to bed and fast forward for eight hours etc....

#INTERIORS
1) Skyscrapers with observation deck -- in every major city there is a theme like this, take Seattle for example you can visit the tallest building in Seattle downtown and go up on the obs deck and see the city view from high above, I would say incorporate some options like this where user can enter some of the taller buildings in NightCity, ride up the elevator to the higher decks and see the city from that view... maybe even add a floor with fine dinning where user can take a friend/date/group to the restuarant and eat while enjoying watching the scenery of the nightcity below etc...
2) All major buildings enter-able (is that a word? lol) with at least a ground lobby.... right now most of the buildings are just fake exteriors, nice to look at from the outside but completely fake and empty with no insides... Due to system restrains its not practical to simulate every room of every floor of every building in nightcity with furnished interiors and real windows and all that... but at least make the first floor /lobby area of every large and major building enter-able so that the character can walk in and out of them... for certain buildings you may want to make a working/functional lobby elevator that leads to an underground garage and/or allows the user to ride the elevator to above ground higher floors of the building... or have the elevator only allow certain floors to be accessed and furnish these floors with realistic settings/environment and this can tie in nicely with the job/work/career paths discussed in #ECONOMY section with gives you the office space to put a number of companies in which the user can find and switch jobs and work in corporate paths etc... for example allow the user to customize and decorate his own "office/desk", and if he has a window office, then that would provide another unique view/scenery of nightcity from above ground perspective, one that can only be gotten from working at that particular company/job, and gives him an incentive to work late to see the city from nighttime while burning the midnight oil:)
3) Multiple apartments, the user should be able to pick and choose from a vast selection and array of living arrangements and this necessities a lot of hotel/condo/apartment options which means these buildings need to have interiors and furnished and environments fully built out...


#ECONOMY
1) Ability to find and work a job, with multiple career paths and with ability to move up in the corporate world... this provides the user with a steady stream of income for which he can use to buy fancier cars, to move into newer and better apartments /condos etc.. and to buy fancier items like designer cloths and the suches... not to mention to spend on fine dinning in high end restuarants which can tie in nicely with going on datings, impressing women with luxury cars and expensive meals and "date nights out" at elaborate events.... basically there has to be a purpose and meaning to making more money, and the process of making more money has to be derived from a job or work or career of some sort as the main component...
2) Have a real economy with unemployment, inflation, commodity prices, and all of that impact and influence and affect the user in his everyday life... for example if a major terror event or pandemic causes the Nightcity to suffer an economic depression for a few months then its possible the company that the user is working at has to lay off people and he gets canned and has to downsize to a smaller apartment, loses his girlfriend/wife, and then has to find another lower paying job and stuck in the downward cycle for a few years until he is able to win the lottery (#GAMBLING/SPECUTLATION/BETTING) or his luck somehow changes...
3) Everything should cost money, it costs money to rent an apartement and it should also cost money to eat and drink... basically he user has to spend money to eat otherwise he will starve to death... and the user has to keep paying rent every month for whatever apartment he resides otherwise he gets evicted and could even become homeless and have to live in one of those nasty tents in tenty city or under a highway bridge etc etc
4) Grocery stores, restuarants, movie theaters, hotels, and shopping malls... There should be at least a few convinennce stores, shopping malls, restuarants and other retail places spread throughout nightcity, this is a component and element of the economy as well as a means for the user to spend all the hard earned money he worked towards... for example if you give a homeless a few bucks he should be able to use it to spend at a store on the corner to get something to eat and then that makes him happy because he is no longer so hungry... there should be a tie in for economy, money, and the ability to exchange that for goods and services (barber, tatto artists cough cough) and associate these goods and services to emotional feelings of happiness and satisfication for both the user /player and the NPCs...


#SEASONS

There should be a distinction between autumn/fall, spring, summer, winter etc... This gives a big cycle sense of passage of time that cannot be simulated with the current day/night cycles along... in the winter the sun should rise and set at different times/angles than the summer...

In addition, I'd like to see an accurate night sky map/ stars. NightCity takes place in SoCal, its trivial to map the nightsky for the year 2077 in the SoCal area... even in the latest Flight Simulator 2020 the stars are now accurate at night...

Ability to choose LIVE weather based on current user location (see Flight Simulator) so say its raining in Dallas Texas where a user is playing, then in NightCity it will match that and we raining in the game as well... also ability to customize weather on-the-fly in real-time (see Microsoft Flight Simulator 2020) and have that instantly change in the game without reloading...
Along with seasons I'd like to be able to see holiday celebrations for example Christmas time espeically... I want to hear holiday music and see buildings decorated with Christmas lights and the jolly spirits of it all... Think the ambiance and environment of say Polar Express, bring that alive to Night City for Xmas...


#MINI GAMES and other Microcosm

There is a "Go" board in Chinatown... but its fake... and the players aren't even attempting to play Go... See what Google Deepmind did with AlphaGo, Facebook made an OpenGo that they open sourced... there is also LeelaZero and KataGo free AI engines that have already been trained using deeplearning/machineAI to be far better than the Go masters... the same applies to Chess by the way... but I didn't see a Chess board in Night City yet... in any case all these board games the computer AI can now master... make these games playable in NightCity, so the user can watch two NPC's play a round of Go/Chess/etc (Ai vs Ai) or can join and sit down and take a seat and play against an NPC a real game of Go/Chess, (or in the future if CP gets a multiplayer than humans can play against one another etc) basically a microcosms and games-within-a-game....
Spotify/Netflix/youTube integrations... I'd like to see the user have a portable/personal mp3 player or app on his virtual smartphone that allows him to link to his personal -reallife- spotify account to listen to music while in the game... also on the TV screens at home to be able to watch netflix movies while in this virtual apartment chilling with his date/friends... and things like YouTube integration would be nice... maybe even pornhub integration....
Other simple games like darts, bowling and even toys like RC cars or DJI drones... give the use the ability to fly drones (check out DJI Simulator) or operate rc model cars etc... basically toys that he can buy at electronic stores or corner outlets that he can then use these toys in real life for any variety of enjoyments... this also ties into #ECONOMY and why its important to have a good job /career that pays good money!

#GAMBLING/SPECUTLATION/INVESTMENTS/BETTING
Have some form of virtual casinos in the game, NightCity reminds me of Vegas, yet not one slot machine and not one means to gamble or bet? How about the ability to play the stockmarket, bitcoins, and make bets and well as go gambling, cards, poker, etc this not only provides a form of entertainment but also gives the user a way to quickly win / lose a lot of money and for the risk takers they may wish to invest their money in high risk high reward speculative stocks in the stock market instead of immediately spending it on a new apartment, new car, new tech gadget etc etc... this would also tie back to #ECONOMY since the more the user earns the more income he has to spend on gambling/stocks and the better the economy does the higher his stocks return on investment...

#ROMANCE/RELATIONSHIPS
Should be able to court any pretty woman on the streets, to walk up to her and say hi and have a path/chance to a dialogue that leads to setting up a first date... and following that if it goes well can progress to more dates and evetnually her moving in with the user and eventually even having a kid, getting married, and the works... each female NPC should have a male preference and a threshold of compatiblity... so that for example if on the first date the guy is cheap and takes her to low end resturant, doesn't have a nice car to pick her up with, and otherwise seems like a low life then she wouldn't process/continue with him... whereas if he is already established with a multimillion apartment, supercar, takes her to most expensive restuarant in NightCity, then I could see her going back to his place on the first date and maybe even getting pregnant right then and there that night etc...
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